Apple had ambitions to make these tools part of QuickTime. Unfortunately, when Steve Jobs returned to Apple, he canceled the project, and HyperCard was shelved.
Macromedia Director and Flash followed, and eventually were also discontinued as well. So many scripting languages floating around in my head, like bad childhood pop song lyrics.
I took a WebObjects class, and actually used it in some projects. Admittedly, I could not wrap my head around Objective-C, and the legacy of APIs Apple had accumulated. It wasn’t until the introduction of Swift that I found myself digging around Xcode, and discovered SpriteKit, one of Apple’s game APIs.
SpriteKit and Swift felt like HyperCard in a lot of ways.
Software should work! If you notice any bugs, have any questions, suggestions or feedback, please send an e-mail to hello@MOTORCYCL3.com