Characters

Characters imply story, and I did not want a lot of narrative in this game. But an empty hotel is not particularly fun, so finding the balance here took some time.

I love designing architecture, but I struggle with characters. I might have finished this project a year earlier if it weren’t for tackling the character design.

The end result, now rendered in 3D, ended up looking a lot like the 2D characters of my ad agency game - basically, stick figures with a small hint of personality.

Surely I learned some things from the iterations of character designs I rejected.


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